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 Post subject: New Features to be added in up coming patches
PostPosted: Sun Apr 06, 2008 6:28 pm 
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The below changes will be added over several patches:

Food/Thirst: will now effect stats instead of death.

Group XP: Players get shared XP based off of level. XP in groups will be greater then solo play.

Guilds: Guild name is displayed over there head. Leaders can appoint co-leaders. Leader and Co-leaders can invite/kick members. The Leader can pass leadership of guild to another player or disband guild. Guilds are formed at a “Guild Register” NPC. It costs gold to form a guild.

Melee/Ranged/Spell Combat: Players must be standing still to fire ranged weapons, casting spells or doing melee attacks. Movement will stop an attack. Spells and ranged weapons are auto aimed.

Ranged weapons will now be auto target and to hit % will be based off of a bow skill cheek

Weapon Styles: Every 10% of a weapon skill you get a weapon style. Weapon style will do spell like effects when used. They will use Stamina instead of Mana and do much less effects then spells do. (EI a large double handed hammer may get a “Stun” Style.)

Stats: will be as follows

Strength
Dexterity
Wisdom
Endurance
Attack
Defense
Avoidance
Run
Jump
Swim
Climb
Radar
Max HP
HP inc
Max Mana
Mana inc
Max Stamina
Stamina inc

Damage will now be effected by stats

Key Bind Changes: Change Space bar to jump and Ctrl to select self. Change Crouch from Alt+C to X key without Alt

PvP:

1)PvP XP: PvP XP will be 50% greater then PvE Xp. Guild members can not get XP from other Guild members. Can not gain XP from players 10 levels or below your level.
2)PvP Ranks: there will be 10 PvP ranks. You can not gain Rank from players 10 levels or below your level. Every time you die in PvP you lose 1 kill point, lose of kill point can derank you.
3)PvP looting: When someone dies to a PvP kill (or any kill) they drop all there items in there inventory (including money) that can be picked up by other players.

PvP zones: There will be 4 PvP areas. There will be 3 one zone PvP areas that have one control point in each, The smaller areas will be level restricted, ( IE level 40 and under, level 60 and under and level 80 and under). There will one Large PvP Area that will be made up of 5 zones and include 3 control points. The larger zone will be level 100 and below.

Level cap: A level cap will be added to the game at level 100.

Guild Control Points: Details coming soon!!!

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 Post subject: Re: New Features to be added in up coming patches
PostPosted: Sun Apr 06, 2008 7:17 pm 
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nooooooo why the level cap !!! It was on eof the best features of oldie FW :cry:

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 Post subject: Re: New Features to be added in up coming patches
PostPosted: Sun Apr 06, 2008 7:23 pm 
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Sounds pretty cool, cant wait for the PvP features. I dont mind the level cap much.

Hope it all comes soon, so get back to work :D

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 Post subject: Re: New Features to be added in up coming patches
PostPosted: Sun Apr 06, 2008 7:33 pm 
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@.@ Awesome
Wait, will people be able to select multiple targets for special spells and aoe ranged attacks/spells?


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 Post subject: Re: New Features to be added in up coming patches
PostPosted: Sun Apr 06, 2008 7:40 pm 
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sounds cool, but whats the point of a level cap?

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 Post subject: Re: New Features to be added in up coming patches
PostPosted: Sun Apr 06, 2008 9:41 pm 
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woot updates on teh way!
looks like ya'll have everything fairly much planed out, and organized.
Though ranged weapon aiming should be optional at a later date for those who really want a challenge.

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 Post subject: Re: New Features to be added in up coming patches
PostPosted: Sun Apr 06, 2008 10:00 pm 
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Sounds cool, but not really liking the idea of a level cap

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 Post subject: Re: New Features to be added in up coming patches
PostPosted: Sun Apr 06, 2008 10:29 pm 
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Can't wait, the level cap doesn't bother me much.

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 Post subject: Re: New Features to be added in up coming patches
PostPosted: Sun Apr 06, 2008 11:11 pm 
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To have PvP it is necessary to have a level cap so thats ok with me. I am very excited to see the progress of things :D


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 Post subject: Re: New Features to be added in up coming patches
PostPosted: Mon Apr 07, 2008 4:40 am 
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Dude13 wrote:
To have PvP it is necessary to have a level cap so thats ok with me. I am very excited to see the progress of things :D


No it's not, you'd just have some unstoppable people, trying to put people on an even playing field even more is stupid, when different character builds obviously are better than the rest.


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 Post subject: Re: New Features to be added in up coming patches
PostPosted: Mon Apr 07, 2008 9:36 am 
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Dude13 wrote:
To have PvP it is necessary to have a level cap so thats ok with me. I am very excited to see the progress of things :D


No you can set level ranges for PvP just like Diablo 2 used to have, no need for caps..

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 Post subject: Re: New Features to be added in up coming patches
PostPosted: Mon Apr 07, 2008 3:55 pm 
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Level cap: why? Please don't. No level cap is one of the reasons I enjoyed Freeworld, it allows customization.

Movement and attack: An attack is stopped during movement? I loved the fact that I could play an archer, run and shoot a bow at the same time.
-- The same could be done for spellcasters... I just don't understand the point and click, it's boring; If melee has to aim, so should spellcasters for single target spells?

A level cap is not necessary for PvP. I remember you mentioning flags to implement? Can't do also implement some preventative methods, on level restriction in PvP, just as you do for the zones? How about an Arena of some sort? It really doesn't have to be an arena... you could call it something else. =/

AoE spells and multiple target melee attacks: I also enjoy being able to damage more than one entity at one time; And the game engine has collision that would allow melee targets to damage more than one entity simultaneously.

I LIKE the group XP idea, this will benefit healers very much.

Like the guild tags Idea. (How about unions, corporations, ect?)

I like the weapons style idea. How about spell styles? You gain passive abilities depending on use of the def/off ability.

I assume intelligence is stacked in Wisdom. I hope so. :)

What stat will affect crafting?

PvP 3#: You know what that reminds me of? hehe...

Guild Control Points: No matter the details, they will all be mine.


Looking OK so far. KUTGW!
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 Post subject: Re: New Features to be added in up coming patches
PostPosted: Mon Apr 07, 2008 9:28 pm 
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ABout the loss of all items...
All except those equipped and in the quickbar, right?


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 Post subject: Re: New Features to be added in up coming patches
PostPosted: Mon Apr 07, 2008 9:38 pm 
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Fiery wrote:
ABout the loss of all items...
All except those equipped and in the quickbar, right?


Good question? Raising corpses or corpse drag, or something similar?
Can people loot the equipment off your corpse? Or will we just automatically respawn in the void or on a Nilgradi stone after PvP.

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 Post subject: Re: New Features to be added in up coming patches
PostPosted: Tue Apr 08, 2008 2:57 am 
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Fiery wrote:
No it's not, you'd just have some unstoppable people, trying to put people on an even playing field even more is stupid, when different character builds obviously are better than the rest.


I understand different builds would be more beneficial and I like that idea, however when the best pvp build is discovered that is what everyone will use so it will be kind of useless and then the best pvp'ers will become whoever plays the most instead of the best pvp players. Thats my only worry

karaknic wrote:
No you can set level ranges for PvP just like Diablo 2 used to have, no need for caps..


I like this idea :)


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