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 Post subject: More hints to the new direction of FW
PostPosted: Sat Jan 27, 2007 4:14 pm 
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I'm going to leave you guys with an image

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Discuse

***EDIT*** image has been changed to limit confusion

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Last edited by Draconus on Wed Jan 31, 2007 1:48 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sat Jan 27, 2007 4:18 pm 
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Uhm lvl 80 cap, pvp free zones and guild items? >.<

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 Post subject:
PostPosted: Sat Jan 27, 2007 4:29 pm 
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I'll post one more hint,

Guild items are at control points. (which can be attacked and taken over)Guild items give global bonuses to the guild incontrol of the item

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 Post subject:
PostPosted: Sat Jan 27, 2007 4:43 pm 
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nice idea, and the guild thing is cool.

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 Post subject:
PostPosted: Sat Jan 27, 2007 5:04 pm 
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sounds familiar to shadowbane mines.

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 Post subject:
PostPosted: Sat Jan 27, 2007 5:17 pm 
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kothe wrote:
sounds familiar to shadowbane mines.


not really, they do not give resources, they are open 24-7 and the bonuses they give are stat/skill bonus to everyone in your guild.

I guess the only thing that would be the same is it is a static location.

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 Post subject:
PostPosted: Sat Jan 27, 2007 5:32 pm 
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shadowbane is the only rpg i've ever really played so it's all i have to go on to compare.

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 Post subject:
PostPosted: Sat Jan 27, 2007 8:08 pm 
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yea, does sound like shadow bane but the bouns stats is good, though, does make a lil problem to what if one guildcontrolls them all... well i guess thats for the guilds and clans to quarl about...

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 Post subject:
PostPosted: Sat Jan 27, 2007 9:01 pm 
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sounds/looks great.

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 Post subject:
PostPosted: Sat Jan 27, 2007 9:18 pm 
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Are the control points something that can be attacked at any time? Or will it be some sort of challange thing that guild's will have to schedule?

Also, is it something that can be destroyed? Or is it something thats always in the world, just a matter of who controls it?


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 Post subject:
PostPosted: Sat Jan 27, 2007 9:56 pm 
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Shadowbane indeed. BUT...
These guild static points can only be protected by players? It would be nice if we could build guarding towers of some sort, or hire mercenaries to protect it while guild members are not online. Or perhaps that is just far too advantageous for those who have no life, and can play 24/7, instead of those who have school/college/work/et cetera.

Nevertheless, its a nice idea.

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 Post subject:
PostPosted: Sat Jan 27, 2007 10:18 pm 
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Nope 24/7 play must happen!

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 Post subject:
PostPosted: Sat Jan 27, 2007 10:49 pm 
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I'm a bit disapointed. From this, it looks as if PvP is mainly for the high levels. I was hoping the only safe areas would be the starting area and maybe towns.


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 Post subject:
PostPosted: Sun Jan 28, 2007 6:26 am 
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discuss*

lolol

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 Post subject:
PostPosted: Sun Jan 28, 2007 6:28 am 
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this looks interesting, let the newbies get the hang of the game and by lvl 20 they will be able to effectively fight without being clueless :)

Very good, I can't wait!

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